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Unique energy weapons new vegas
Unique energy weapons new vegas













Although The Professional says "when sneaking" as a requirement it's wrong, and it will apply the 20% damage boost on ALL critical strikes. Now, want even more damage? Better critical provides 50% bonus damage but The Professional also provides +20% critical damage. With laser commander the late game perk you'll be at 33% critical chance, which will mean with the right weapon you'll critical almost every time. ( Note, ratslayer the unique varmint rifle has x5 critical chance, making 20% = 100% which may be useful as there are no silenced energy weapons ). With these four basics you should be at about 23% critical chance, which with the multipliers from certain weapons can bring you to 50%+. I find that my early game damage is off the charts and thus choose skills I need ASAP like lockpicking, survival ( for rad child ), and sneak. Remember when choosing Tag! skills that they're only for early game importance. By getting this perk and Boone's hat ( either by killing him, or completing his quest, or killing his other ranger friend ) you gain an additional 5% critical chance. As you level up, I believe before level 12 you'll see a "Finesse" perk which will ad 5% critical strike chance. I usually take 8-9 luck ( 1 from implant to make 9-10 ) and then take "built to destroy" which ads 3% critical strike chance.

unique energy weapons new vegas unique energy weapons new vegas unique energy weapons new vegas

Take as many points in INT and Luck as you can, ensure that you also hit 6 perception ( for better criticals perk ) and then spend the other points how you wish. Thus in order to be a powerful energy weapons character you need to play a critical strike build.

unique energy weapons new vegas

You'll notice that a few perks cater specifically to this and many energy weapons have a higher critical strike modifier than other weapons. Energy weapons are all about critical strikes.















Unique energy weapons new vegas